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Two bets that can kick off your Craps game

Two bets that can kick off your Craps gameCraps, one of the oldest casino slot game can still be intimidating for a starting out player. Knowing the rules and following them is often not enough. Long practice hours, some money, and increased skill level are all needed if you want to succeed at this game of chance. Still, there are a few things you could do in order to kick start the game easily and without too much nervousness.

The problem is that Craps is seen as a pretty complicated game, and for this reason a lot of players are discouraged from trying it out. When you’re used to slots, that are the simplest form of gambling you can engage in, it stands to reason that a game with lots of pieces, that requires strategy and smart betting, can indeed look like too big of a challenge.

Guess what? It’s still just a game, and like any games, it can be mastered. All you have to do is get a few things under control and a few tricks under your belt and you’ll be good to go. Needless to say, confidence counts more than any size bankroll you could ever boast, since the money come and go, but an iron sense of self-confidence can last through anything.

The two simple bets that we mentioned earlier on in this article are: betting against the shooter- meaning that you are wagering he will not get the roll he needs to win, or betting with the shooter – obviously, this means you are teaming up with the shooter in the hopes that he will roll exactly the dice he needs to create a winning bet.

The pass bet is for the players that wish to be on the same side as the shooter, hopefully the winning side. Whether this bet wins or loses depends on the first roll the shooter makes. This first roll establishes a point. The point will be either a 4, 5, 6, 8, 9, or ten. But, if the shooter rolls a 2, 3, 7, 11, or a 12 the pass bet can instantly be determined as a winner or loser.

Thus, if the shooter hits a 2, 3, or 12 the pass bet will lose. Conversely, if the shooter hits a 7 or 11 the bet wins immediately. Other rules comes into play when the shooter rolls any number from 4 to 6 or 8 to 10. The shooter must then continue rolling the dice. The point of all this is to determine whether the point or a 7 will come up first.

The pass bet can win only if the point gets rolled before another 7 comes up. If the 7 manages to push forward then the pass line bet loses and this means you backed the wrong end of the table. Now take these rules and apply them in reverse to the don’t pass line bet. You get pretty much the same odds just that this time you’re betting against the shooter for a win. Bonne chance!

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